Nonrivalness lowers the cost of sharing; antirivalness raises the benefits of sharing
Editor: pontus-karlsson
Created: 2025-11-27T13:28
Updated: 2025-11-27T13:31
Implications
- Nonrival goods without antirival systems remain niche despite low sharing costs
- Antirival systems with high sharing costs remain exclusive despite network benefits
- Design must address both cost barriers and benefit creation
Sources
Nonrivalness lowers the cost of sharing; antirivalness raises the benefits of sharing
Context
[[f-xavier-olleros|Olleros]] provides compelling examples showing that neither nonrival nor antirival alone creates truly inclusive commons. Both dimensions must be addressed to achieve full inclusiveness and sustained participation.
Analysis
The Cost Dimension: Nonrivalness
Nonrival goods can be shared without depletion, which lowers or eliminates the marginal cost of sharing:
- Digital files cost nearly nothing to copy and distribute
- Knowledge can be shared without the sharer losing it
- Designs can be replicated without degrading the original
This removes the primary economic barrier to sharing - but doesn't guarantee sharing will happen or create value.
The Benefit Dimension: Antirivalness
Antirival systems generate increasing returns to sharing, creating compelling benefits:
- More participants = more value for everyone
- Network effects compound over time
- Contribution becomes attractive rather than costly
This creates the motivation for sharing - but only if people can afford to participate.
Why Both Are Necessary
[[f-xavier-olleros|Olleros]] provides two key examples:
Example 1: Mp3 files (nonrival but initially non-antirival)
- Mp3s were always nonrival (free to copy)
- But remained niche until platforms like Napster created antirival dynamics
- Low cost alone wasn't sufficient - needed high benefit from network participation
Example 2: English language (antirival but costly to access)
- Strongly antirival (more speakers = more value for all)
- But expensive to learn, especially for non-native speakers in poor countries
- High benefit alone isn't sufficient - learning costs exclude many potential participants
Example 3: Traffic light networks (antirival but costly to deploy)
- More cities adopting = more valuable coordination standard
- But installation costs exclude poor cities
- Network benefits are clear, but cost barriers limit inclusiveness
Supporting Evidence
From [[olleros-antirival-goods-2018|Olleros (2018)]]:
"Thus, only by combining nonrivalness and antirivalness do goods become shareable at any scale and fully inclusive, subject to increasing returns for all the people involved in the sharing."
The paper emphasizes that both dimensions must be addressed:
Nonrivalness alone cannot ensure inclusiveness:
- Mp3 files didn't transform music until antirival platforms emerged
- Free content without network effects remains underutilized
- Low cost doesn't create motivation
Antirivalness alone cannot ensure inclusiveness:
- English is valuable but costly to learn
- Traffic lights are beneficial but expensive to install
- High benefit doesn't eliminate access barriers
Notes
Implications for co-goods design:
We must address both dimensions when designing systems around physical products:
Reduce sharing costs (increase nonrivalness):
- Open source designs and patterns (knowledge components)
- Modular construction that enables reuse and adaptation
- Digital platforms that minimize coordination costs
- Clear documentation and accessible learning resources
Increase sharing benefits (increase antirivalness):
- Community feedback loops that improve products over time
- Reputation systems that reward contribution
- Network effects from collective knowledge building
- Gamification that makes participation compelling
The integration challenge: Physical products are inherently rival (high "sharing cost" for the object itself). The solution is to:
- Maximize nonrival components (designs, knowledge, data)
- Design antirival systems around the physical-digital interaction
- Make the system benefits so compelling that physical costs become secondary
When usage generates valuable feedback, wearing a garment becomes participation in collective improvement - the "cost" of buying/using becomes an investment in system benefit.